Most features need to have their properties configured ahead of saving them to the nfig file. To remove a feature, navigate to the Remove button in the feature list and, when prompted, select Yes to confirm you intend to remove the feature from the feature list. For features that can be added multiple times, selecting the feature again from the Add new menu and selecting Add will add an additional feature entry of that type to the feature list. Selecting the checkbox and selecting Add will add the feature(s) entry to the feature list for further property configuration.įeatures that have already been added will be displayed at the bottom of the Add new list with yellow text indicating that the feature is already present and can only be specified once. A list of available features for that platform will be presented. To add a feature, select the Add new button. The Features menu allows for adding new features, removing existing features and selecting and configuring existing feature values.
LIST OF SAVE GAME EDITORS PC
With the April 2021 GDK, the capability to add and remove platform-specific features is now present in the nfig Editor, within the Xbox and PC tabs. Upon selecting the file, all other images will be updated automatically with it as the source input and properly resized to match their required resolutions. To generate your titles images to be used by the Store, select the Tile image and then browse to and provide a 480x480. Without an executable being specified, the nfig file can still be generated and edited but the editor will warn that the title can not be deployed or launched until the executable is set.Īfter completing the Store Association Wizard, select Save in the nfig Editor to write the changes to your nfig for your project. For more information on Target Device Family specifications, please refer to the nfig overview section. In addition to specifying the title executable, it is important to specify which platform the executable is intended to run on. This can be set by browsing to and selecting your title executable in the Executable section of the editor. In the nfig Editor window, the first input that is necessary is specifying where your title executable lives. Specifying your title executable and Target Device Family in the nfig file If a nfig file already exists, browse to the file in the initial window and then select Edit to open the existing file in the editor. To create a new nfig file, browse to the root folder of your title in the initial window and then select Create to generate the new file in that folder and open it in the editor.Įditing an existing nfig file
The Create or Edit nfig window that appears upon launching the editor will prompt for an existing nfig file or creating a new nfig file that will then be opened in the editor. In the Microsoft GDK folder in the Start Menu, open any Gaming Command Prompt and enter GameConfigEditor.exe with the path to an existing nfig or intended folder to generate one as a parameter.The nfig Editor also has the Tools dropdown integrated in it for quick navigation to other tools. In any GDK UX tool, expand the Tools dropdown and select nfig Editor.In the Microsoft GDK folder in the Start Menu, open any Gaming Command Prompt and enter GameConfigEditor.exe.In the Microsoft GDK folder in the Start Menu, select the nfig Editor icon.
C:\Program Files (x86)\Microsoft GDK\bin) and double click the GameConfigEditor.exe. To launch the nfig Editor, you can do the following: Tile Image: This section allows for providing a source input tile image of your product which will then be generated into all other required images at their proper resolutions automatically.Store Information: This section allows for associating your local nfig with existing Store data in your Partner Center instance.Target Device Family (Platform): This section allows for specification of the target device your title is intended to run on.Executable: This section allows for specification of the executable associated with your title.
All features that are shared across all platforms live in the General tab.
The editor has the following features currently. Please refer to the nfig overview section for more information on creating and editing your nfig file within Visual Studio. nfig Editor is a stand-alone UI tool that allows for creating and editing your nfig file.